Slay the Dragon

Falling into a cavern, you are joined by similarly equipped heroes on a quest to slay the dragon waiting at the end. Each of you can hold only one item: a weapon, food, or gold. The items you choose to carry, use, or drop will determine your success at slaying the dragon and escaping the cavern.


[Left] [Right] or [A] [D] to move

[Up] or [W] or [Spacebar] to jump

[Down] or [S] to accelerate falls / pass through platform

[Q] or [SHIFT] or [Z] to drop Item / pick up item

[E] or [RETURN] or [C] to use item

About / Credits

A game for the Slow Game Jam. See the Dev Log for detailed updates.

Programming, HUD, and platforms by FlyingKatsu

Original character and item art by Qun

Music: "Overworld" and "The Pyre". Kevin MacLeod ( Licensed under Creative Commons: By Attribution 3.0 License

Current placeholder tileset by Kiira


Coming Soon:

  • Remove bottomless pit when items fall in tunnel warps
  • Particle effects for squirt gun and firebreath
  • Smarter hero AI
  • Smarter dragon AI
04/14/17: Demo Version 0.7.1
  • Accidentally overwrote 0.7.0 version to Tamadachi 0.1.0
  • Re-uploaded Version 0.7.0 as 0.7.1

04/09/17: Demo Version 0.7.0 (Slow Game Jam Submission)

  • Dragon can be hurt and killed
  • Food fed to dragon get removed from game
  • Hero can be hurt and killed
  • Heroes respawn
  • Heroes and Dragon react to being hit
  • Win by slaying or feeding the dragon
  • Additional ending messages based on how you play

04/02/17: Demo Version 0.6.0

  • Animated player character
  • Animated dragon that you can feed
  • Expanded level map
  • Sword swinging
  • Win the game without using the secret end screen controls

04/01/17: Demo Version 0.5.0

  • NPC Heroes with faked pathfinding
  • Fruit and Meat are edible
  • Gold is collectable
  • New HUD with controls, Hero log, status counters
  • Temporary secret end screens with [P], [R], [T]
  • Heroes and player character have dialogue bubbles

03/31/17: Demo Version 0.4.0

  • Qun's pixel art items added
  • Jump down from soft platforms by pressing Down/S
  • Some Item interactions (drop/pickup, labels when nearby)

03/30/17: Demo Version 0.3.0

  • Larger level map
  • Custom 2D Collisions
  • Triggers that warp player from one end of the map to the other

03/29/17: Demo Version 0.2.0

  • New tile map based (roughly) on level design
  • Clamped velocity, with a speed boost during falls if Down/S is held
  • Soft platforms (jump through, land on top)
  • Background music
  • Temporarily removed HUD

03/27/17: Demo Version 0.1.0

  • Added scene swapping for alternating asset packs
  • Added placeholder tile map with assets from Sprite-Boy
  • Added HUD with control info

03/27/17: Demo Version 0.0.0

  • Experimented with Superpowers Tile Map colliders and Sprite animation
  • Camera follows player

Leave a comment

Log in with to leave a comment.